X-Particles Challenge 2019 - Snow Crevice

XPC2019-OlivierCefai

Creating a realistic snow is both a simulation and a shader challenge!

Creating a realistic snow is both a simulation and a shader challenge!

Calculations where becoming insane. I had to rework the scene and optimize it as much as possible in order to meet the Challenge deadline!

Calculations where becoming insane. I had to rework the scene and optimize it as much as possible in order to meet the Challenge deadline!

I sculpted some orb-style details on the X in Zbrush then exported the displacement map into a Cycles4D shader. Unfortunately it is not so visible on the final version because I had to change my snow falling simulation to meet the deadline...

I sculpted some orb-style details on the X in Zbrush then exported the displacement map into a Cycles4D shader. Unfortunately it is not so visible on the final version because I had to change my snow falling simulation to meet the deadline...

Editing in Resolve. I layered 4 different sound effects to give depth to the shot.

Editing in Resolve. I layered 4 different sound effects to give depth to the shot.

Compositing using cryptomattes from Cycles4D

Compositing using cryptomattes from Cycles4D

Color grading in 32 bits linear to fine tune superwhites

Color grading in 32 bits linear to fine tune superwhites