The Evil Bush - Combining Sculpting and Procedural modeling

References

References

Sculpting in Zbrush

Sculpting in Zbrush

For the ground and rock, I wanted to create full procedural elements following a precise art direction defined by references - which is much more difficult than just random stuff !
I also created all textures procedurally in Redshift.

For the ground and rock, I wanted to create full procedural elements following a precise art direction defined by references - which is much more difficult than just random stuff !
I also created all textures procedurally in Redshift.

Animation (space colonisation algorithm implemented in VEX)

UV for basemesh in Blender

UV for basemesh in Blender

houdini making of

houdini making of

houdini making of

houdini making of