The Evil Bush - Combining Sculpting and Procedural modeling

References

References

For the ground and rock, I wanted to create full procedural elements following a precise art direction defined by references - which is much more difficult than just random stuff !
I also created all textures procedurally in Redshift.

For the ground and rock, I wanted to create full procedural elements following a precise art direction defined by references - which is much more difficult than just random stuff !
I also created all textures procedurally in Redshift.

Animation (space colonisation algorithm implemented in VEX)

Sculpting in Zbrush

Sculpting in Zbrush

UV for basemesh in Blender

UV for basemesh in Blender

houdini making of

houdini making of

houdini making of

houdini making of

I combine Houdini with Zbrush in most of my work.
To showcase why this makes sense - despite most studios looking for either a Zbrush or a Houdini artist... - I created this personal project combining 4 environment modeling (Houdini VEX) with a sculpt (Zbrush).

The bush is procedural, created with a space colonisation algorithm combined with volume avoidance.
The ground is procedural, including the animal footsteps.
The rock is procedural, including uv creation.
The grass is procedural (+ super-fast wind animation, not using any particle system!).
All shaders are procedural, custom made.
The horse statue is sculpted in Zbrush (base mesh UVed in Blender)

Date
August 28, 2020