Natacha - Character Sculpt for illustration

Blocking out stage using primitives. Anatomy knowledge is useful for stylized characters as well!

Blocking out stage using primitives. Anatomy knowledge is useful for stylized characters as well!

Initial proportion study. I choose to give my own interpretation of the character so I gave her a more natural waist size and platform shoes - modeled from a live reference ;-)

Initial proportion study. I choose to give my own interpretation of the character so I gave her a more natural waist size and platform shoes - modeled from a live reference ;-)

Design of the shirt in Marvelous designer

Design of the shirt in Marvelous designer

Outfits and underwear variants

Outfits and underwear variants

Topology and UVs created manually in 3DCoat

Topology and UVs created manually in 3DCoat

Baking maps in Marmoset Toolbag

Baking maps in Marmoset Toolbag

Natacha is a comic book character from the 70s (by François Walthery).
I chose her as my first stylized character project while following Shane Olson's 3D character workshop.
Game workflow using Zbrush, Marvelous Designer, 3D Coat (UVs+retopo) and Marmoset Toolbag (baking).
Illustration workflow using Zbrush BPR + Photoshop.

Date
August 2, 2019