Design in VR

I've spent hundreds of hours in VR in 2021 (HP Reverb G2 + Nvidia RTX 3090).

I don't publish my creations here since they are for real-time renders. However, I want here to showcase a quick workflow between Openbrush (ex-Tiltbrush) and Houdini+Redshift. The translation is quite straightforward despite requiring some easy but manual labor for the materials and texture cards.

PS: This is just a total freestyle doodle, done with no reference or anything.