I always follow closely the concept, but one exciting requirement of miniature work is to be able to interpret and adapt elements to cope with technical constraints and readability of 3d print. For example, head, hands and feet have to be enlarged.
Block out using zbrush primitives (+ designdoll for proportions sketching)
I like to mix free sculpting (for anatomy) and traditional subD modeling approaches. I use extensively Zmodeler and curves functions in Zbrush.
The final model made of 67 parts (9.6 M polys)
The 3D print-ready model is one 10cm part (+base) with no holes (250 K polys)