3D Fashion Case Study - The North Face Bag

Garments are created and simulated in marvelous designer, importing trims modeled in Zbrush (or CAD 
 - Moi3D/Rhino).
The entire workflow will rely on the naming convention defined here. A first UV pass is also created to help texture proportions later.

Garments are created and simulated in marvelous designer, importing trims modeled in Zbrush (or CAD
- Moi3D/Rhino).
The entire workflow will rely on the naming convention defined here. A first UV pass is also created to help texture proportions later.

Despite Marvelous ability to export quads, many pieces have to be repologized and re-UVed in Zbrush. Check the difference between the cushion shoulder straps here! I also do quick roundtrips to 3DCoat for UVs.

Despite Marvelous ability to export quads, many pieces have to be repologized and re-UVed in Zbrush. Check the difference between the cushion shoulder straps here! I also do quick roundtrips to 3DCoat for UVs.

Zbrush 2021 the new dynamic thickness feature is absolutely crucial in the workflow! 
FJtools plugin is also an efficiency life saver when dealing with complex scenes (more than 175 subtools in this scene).

Zbrush 2021 the new dynamic thickness feature is absolutely crucial in the workflow!
FJtools plugin is also an efficiency life saver when dealing with complex scenes (more than 175 subtools in this scene).

Substance Source amazing library of materials for 3D fashion. A game changer!

Substance Source amazing library of materials for 3D fashion. A game changer!

Substance Painter is my tool of choice when it comes to texturing.
At this stage, iray rendering is good enough for previz although I will use Redshift in the next workflow stage (Houdini/C4D) for camera management and render passes.

Substance Painter is my tool of choice when it comes to texturing.
At this stage, iray rendering is good enough for previz although I will use Redshift in the next workflow stage (Houdini/C4D) for camera management and render passes.